When Blizzard was founded, the video-game industry had not yet become the $200 billion business it is today. The Super ...
Microsoft acquired Blizzard in 2022 for $68.7bn, making it the largest acquition in the history of the video games industry.
Journalist Jason Schreier talks with The Post about his new book on the history of the video game company Blizzard ...
Blizzard Entertainment started as a humble game studio in southern California before hits like "StarCraft" and "World of ...
In Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, Jason Schreier documents over 30 years of history in an ...
Play Nice is an excellent read. It did everything from make me wish Blizzard made a Star Wars RTS to feel empathy for Diablo ...
MSI has announced a strategic collaboration with Blizzard Entertainment to support the launch of the first expansion for ...
Popular Bloomberg journalist Jason Schreier, in his third book, Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment, has reported that an Overwatch mobile game is in development under the ...
The Rise, Fall, and Future of Blizzard Entertainment, and it's a great book that sheds light on the history of Warcraft, ...
Using past reports combined with everything we read in Jason Schreier's new book, Play Nice, we’ve compiled a new, definitive list of every canceled Blizzard project over the years and what we know ...
Battle.net remains a PC gaming institution even as a platform just for Blizzard and Activision games, and who knows if it ...
Produced by ElevenLabs and News Over Audio (NOA) using AI narration. Over the past three years, as I worked on a book about the history of the video-game company Blizzard Entertainment, a ...