Industries – now known as Halo Studios – announced “a new dawn” for Halo this week. What exactly does this mean? Good ...
Another benefit of shifting to Unreal Engine 5 is that Epic's toolsuite is known to game developers across the industry. Whereas a new hire previously had to get up to speed with Slipspace, anyone ...
A direct sequel to Halo Infinite getting canned is perhaps the best kind of technical and creative break Halo Studios ...
最可靠的 Halo 爆料者之一 Rebs Gaming 最近透露,《光环:无限》的续作正在开发中,但 Xbox 取消了该项目。
Our resident Xbox crew (including Miranda!) reacts to and analyzes the huge Halo news of all future projects being moved to ...
Halo' developer 343 Industries has rebranded to Halo Studios and reportedly cancelled a 'Halo Infinite 2' sequel after a game engine change ...
Halo Infinite had a rocky start, but 343 continued to put the hours in to make sure the game improved over time for players.
据悉,该消息来自一位343工作室的前雇员,他称《无限2》起先是在Slipspace 引擎上进行开发,但随着管理层变动以及引擎更换为虚幻五后,该项目发生了巨大变化。 参与Slipspace引擎项目的创意团队花了几个月的时间学习使用虚幻5引擎,但效果不佳,这支团队也最终被343解雇;另有消息称,该团队在被解雇前同新任领导层之间的关系也相当糟糕。
近日,著名游戏开发商343Industries宣布正式更名为HaloStudios,并决定放弃自研引擎Slipspace,转而选择使用Epic的虚幻5引擎。这一举措引发了业界的广泛关注,有分析认为这可能意味着未来的《光环》系列游戏仍将继续 ...
虽然粉丝们对系列的新作充满期待,然而有消息称Xbox已经决定放弃继续开发《光环:无限》的续作,并转而利用虚幻5引擎重新开始。这一消息由最权威的Halo爆料者之一Rebs ...
Digital Foundry主编Richard Leadbetter在接受Eurogamer采访时表示,改用虚幻5将使游戏在其他平台上发布变得更加容易。