Over the past three years, as I worked on a book about the history of the video-game company Blizzard Entertainment, a disconcerting question kept popping into my head: Why does success seem so awful?
A few of them began calling themselves Team Summer Camp in an echo of what had happened at Blizzard North many years earlier. “People would come in at 11 am, play Diablo III, do a two-hour lunch ...