Microsoft acquired Blizzard in 2022 for $68.7bn, making it the largest acquition in the history of the video games industry.
O ver the past three years, as I worked on a book about the history of the video-game company Blizzard Entertainment, a ...
彭博社记者贾森·施赖尔在新书《Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment》 ...
A report from Jason Schreier's latest book claims Overwatch Mobile may on the cards for Blizzard, ideal company for Call of Duty: Mobile.
但令BioWare没想到的是,《巫师》发售后取得了巨大的商业成功,CD Projekt也从此跻身一线厂商。二十年后,Rob Bartel还在感叹:“回想起来,我们错过了成为Steam的大好机会,直到现在都感到非常后悔。” ...
尽管没有明确发布日期或游戏形式(移植还是全新体验),但该项目已进入活跃开发阶段。值得注意的是,在此之前,《使命召唤:手游》已经成为收入超过30亿美元的成功案例,而《使命召唤:战区》移动版也在发布前积累了大量预约用户。虽然不清楚《守望先锋》移动版能否达到类似高度,但鉴于暴雪在移动端市场的潜力和玩家对该系列的喜爱度,它有可能成为下一个热门游戏。
Blizzard Entertainment started as a humble game studio in southern California before hits like "StarCraft" and "World of ...
据彭博社记者Jason Schreier在其新书《Play Nice: The Rise, Fall, and Future Of Blizzard Entertainment》中确认,《守望先锋》移动版已进入开发阶段。 在《Play Nice: The Rise, Fall, and Future Of Blizzard ...
It's claimed that former Blizzard president Mike Ybarra wanted to bring about some massive changes to hero shooter Overwatch, ...
The revelation that Blizzard could have potentially taken Valve's position was revealed in the new book by renowned game ...
In Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, Jason Schreier documents over 30 years of history in an ...
近日,知名记者Jason Schreier参加IGN Unlocked播客节目,谈及即将推出与暴雪娱乐相关的新书《Play Nice: The Rise, Fall, and Future of Blizzard ...